Higgsfield 知識庫

Seedance 2.0(含 2.0 Mini)|提示詞教學(繁體中文)

項目 內容
模態 影片(video)
供應商 ByteDance
CLI / MCP 模型 ID seedance_2_0, seedance_2_0_mini
驗證狀態 ✅ 已核實(官方來源)
資料存取日期 2026-10-08
原始英文提示詞 一律保留原文,不作改寫;中文為解說/意譯

1. 一句話定位

需要原生 4K 時的選擇(2.5 上限 1080p)。原生音訊預設開啟(generate_audio),std/fast 模式(fast 只限 480p/720p),時長 4–15 秒。 官方 2026-04 發佈 10 個實測格式(變身、能量球、第一身、打鬥、動畫),2026-06 再發佈三條填空模板。

官方定位(原文):Video generation up to 4K. Use when native 4K output is required. Native audio on by default (generate_audio); modes std/fast (fast is 480p/720p only).
— 來源:skills-catalog

2. 規格速查

項目 規格 來源
解像度 480p / 720p / 1080p / 4k skills-catalog
時長 4–15 秒 skills-catalog
模式 std / fast(fast 只限 480p/720p) skills-catalog
媒體角色 image, start_image, end_image, video, audio skills-catalog

3. 提示詞結構公式

[Global look line: genre, "multi-shot"/"single continuous shot", lens/film quality]
[Scene paragraph: who, where, what happens — reference @image tags]
Shot 1: [...]
Shot 2: [...]
... [inline VFX in brackets: [VFX: ...]]  [camera negatives: "No cuts, no zoom, natural head movement"]

由官方 10 個範例歸納:先一行總體質感,再一段場景,再逐鏡。四個 Pro tip 是精華(見下)。

來源:blog:seedance-prompting-guide(⚙️ 公式由本知識庫根據來源歸納)

4. 逐步教學流程

  1. 選格式:變身(平靜→威脅→變身→餘波)、Orb、POV、打鬥、動畫。
  2. 上載參考圖(例:女孩、貨車、地點、殭屍各一張),在提示中引用。
  3. 寫總體質感行+場景段+逐鏡描述。
  4. 套用 Pro tips:質感太塑膠加「no 3D, no cartoon, no VFX」;喜劇加「add a visual gag in the background」;特效寫在方括號;POV 寫明鏡頭「不做」甚麼。

5. 技巧與範例提示詞

5.1 Pro tip:怪物/寫實質感太光滑時

範例提示詞(英文原文,逐字引用):

no 3D, no cartoon, no VFX

中文解說:官方:怪物或任何要「感覺真實」的東西,皮膚太滑太塑膠時,在提示加上這句。

來源:blog:seedance-prompting-guide

5.2 Pro tip:喜劇背景笑點

範例提示詞(英文原文,逐字引用):

add a visual gag in the background

中文解說:官方:寫這句,Seedance 會自行發明一個背景笑點,不用你描述。

來源:blog:seedance-prompting-guide

5.3 Pro tip:特效寫在動作描述內的方括號

範例提示詞(英文原文,逐字引用):

[VFX: branching electric circuits pulsing with white-blue current]

中文解說:官方:把特效以方括號內嵌在動作描述中,告訴模型特效出現的確切時機與位置。

來源:blog:seedance-prompting-guide

5.4 Pro tip:POV 要寫明鏡頭「不做」甚麼

範例提示詞(英文原文,逐字引用):

No cuts, no zoom, natural head movement

中文解說:官方:單憑這句就能把第一身視角鎖住。

來源:blog:seedance-prompting-guide

5.5 變身格式(6 鏡 15 秒,4 張參考圖)

範例提示詞(英文原文,逐字引用):

Montage, multi-shot action Hollywood movie, don't use one camera angle or single cut, cinematic lighting, photorealistic, 35mm film quality, professional color grading, sharp focus, high detail texture, film grain, depth of field mastery, ARRI ALEXA aesthetic

A pink-haired girl with glasses, cream top and jeans sits on the hood of a white pickup truck under a concrete overpass at dusk, casually eating a burger. A shallow river channel stretches behind her, power lines and distant bridges framing the golden sky. A pale zombie with wet dark hair, bruised eyes and a blood-stained white shirt sprints toward her from the shadows of the channel. The girl calmly sets down the burger, her body erupts into a massive pale tusked creature with elongated limbs and clawed hands, devours the zombie whole, then shrinks back to human form and picks up the burger. Handheld shake throughout, dark comedy pacing with horror undertones.

Shot 1: Medium shot of the girl sitting cross-legged on the truck hood, chewing the burger lazily, golden dusk light catching her glasses and pink hair. Camera sways gently, ambient and calm.

Shot 2: Wide shot of the concrete channel as the zombie bursts from the shadows under the bridge, sprinting with jerky unnatural strides across the dry riverbed toward the truck. Camera shakes tracking the approaching threat.

Shot 3: Close-up on the girl's face as she notices the zombie, chewing slows, eyebrows rise with mild annoyance rather than fear. She sets the burger down on the hood beside her.

Shot 4: Medium shot as the girl drops off the hood and her body violently expands and twists upward into the massive pale tusked creature, spine cracking, limbs stretching, jaws splitting open wide, towering over the truck. Camera jolts with each bone-snap of the transformation.

Shot 5: Wide low-angle as the creature lunges forward and catches the charging zombie in its enormous clawed hand, lifts it off the ground and swallows it whole in one grotesque bite, jaw unhinging. Camera shudders with the impact.

Shot 6: Medium shot as the creature rapidly shrinks back into the girl, standing calmly beside the truck. She hops back onto the hood, picks up the burger, takes another bite and keeps chewing as if nothing happened.

Total: 15s / 6 shots / 16:9

中文解說:官方範例「The Burger」:吃漢堡的女孩變成巨獸吞掉殭屍再變回來繼續吃。結構:總體質感行 → 場景段 → Shot 1–6。輸入:Image × 4(女孩、貨車、地點、殭屍)。

來源:blog:seedance-prompting-guide

5.6 能量球(Orb)格式:第一身 + 混亂手持

範例提示詞(英文原文,逐字引用):

Single continuous shot, first-person POV perspective, the camera IS her eyes, hyper-chaotic handheld motion, completely unstabilized, violent raw human movement, constant micro-jitters, aggressive head swings, abrupt jerks, frequent over-rotation and harsh correction, moments of near motion blur loss, no smoothness at all, no stabilization, wide-angle lens (strong distortion), subtle chromatic aberration near frame edges, 15 seconds, her hands always visible in frame, no music only raw SFX, cinematic lighting, photorealistic, grounded realism, strong 35mm film look, heavy film grain, sharp but imperfect focus, noticeable focus breathing, motion blur on fast actions, halation on highlights, soft highlight rolloff, slightly desaturated tones, ARRI ALEXA aesthetic, practical VFX feel, minimal CGI look, natural imperfections

In a storm-soaked industrial ruin, her hand snaps forward catching a crackling violet lightning sphere suspended between broken metal beams, electricity arcing violently between surfaces, she crushes it instantly — blinding energy surges through her fingers as fractal lightning veins explode across both forearms [VFX: branching electric circuits pulsing with white-blue current, sparks jumping between fingers], the ground trembles as enemies emerge — dozens of jagged obsidian creatures crawl rapidly across walls and ground, their glowing red cores flickering, while a colossal iron titan rises behind them, towering above ruined towers, its chest a massive rotating electromagnetic core crackling with energy, she lunges forward — first strike, she grabs a creature mid-leap and overloads it, its body bursting into a spray of glowing shards, second attack, she slams both hands down releasing a radial lightning surge that chains between multiple enemies, frying them mid-motion, the titan retaliates firing a massive beam of compressed energy, she sidesteps violently, catching the beam with one hand, redirecting it upward while sprinting straight at the titan, she runs up its collapsing body using magnetic pulls, reaches the core and drives both hands inside, unleashing a catastrophic surge, RAMPS TO SLOW MOTION as the core fractures, energy tearing outward in layered shockwaves, metal plates peeling away — SNAPS BACK, she rockets skyward, both lightning-glowing hands at frame edges, looking down as the titan collapses in a chain reaction explosion, electrical storms spreading across the battlefield below

SFX: electric crackle, sphere hum surge, energy burst, crawling creature skitter, deep metallic titan rise, sharp discharge pop, lightning chain blast, slow-motion electric hum stretch, snap impact, beam charge roar, energy deflection crack, metal tearing, core overload rumble, slow-motion energy rupture, explosive collapse, upward blast whoosh, distant thunder roll, debris falling

Total: 15s / 1 shot / 16:9

中文解說:官方「Orb — Electro」:一鏡到底第一身(the camera IS her eyes),特效以 [VFX:] 內嵌。

來源:blog:seedance-prompting-guide

5.7 POV 格式:角鬥士

範例提示詞(英文原文,逐字引用):

One continuous shot, POV gladiator perspective in the Colosseum arena, no cuts, no zoom, natural head movement, a furious enemy warrior sprints straight toward the camera through thick dust and sunlight, heavy footsteps shaking the ground, as he reaches close the POV character reacts instantly — grabs him mid-charge and slams him violently onto the sand, powerful impact, dust explosion, no pause, immediate chaos erupts all around, multiple gladiators fighting simultaneously, intense close combat everywhere, swords clashing, shields smashing, bodies colliding, archers releasing arrows overhead, a chariot bursts through the scene, fighters falling and getting back up, constant aggressive motion, POV character fights barehanded with raw force — blocking strikes, grabbing opponents, throwing them aside, fast reactions, heavy hits, kinetic movement, camera shaking from impacts, breath sounds, dust in the air, dramatic sunlight beams cutting through shadows, epic scale, high intensity battlefield, cinematic, photorealistic, ultra detailed, motion blur on hits

Total: 15s / 1 shot / 16:9

中文解說:官方範例,示範「no cuts, no zoom, natural head movement」鎖定視角。

來源:blog:seedance-prompting-guide

5.8 打鬥格式:火車頂一鏡 15 秒

範例提示詞(英文原文,逐字引用):

Single continuous shot 15s: The camera begins below the train roof level — an extreme low angle looking up from beneath the rushing steel edge, the grey sky above and the train's metal roof surface filling the upper frame, power line cables visible on both sides, electric sparks already arcing between the cables and the roof surface in irregular white-blue bursts. The FPV arm accelerates upward and crests the rooftop edge just as both female samurai asian girls warriors sprint into frame from opposite ends of the carriage roof — dark armor catching the electric flash light, katanas already drawn and trailing behind them — the camera dropping to roof level and sweeping immediately into a full 360-degree orbit around both fighters as they clash center-roof, blades ringing against each other, feet sliding on the curved metal surface, the passing landscape blurring at speed on both sides and the electric sparks erupting in curtains around them with each power cable they pass beneath.

The orbit completes and the camera settles tight behind the first warrior as she draws back her katana in a full overhead swing — the motion ramping into deep slow motion, every detail suspended: the blade arc, the electric spark frozen mid-burst beside her shoulder, the second warrior already reading the strike and arching her entire body backward in a deep spine bend, the katana blade sweeping through the space where her face was a fraction of a second before, the flat of the blade passing directly in front of her eyes at centimeter distance — and a single small lock of dark hair catching the blade edge and separating, the severed strand drifting upward in the slow motion wind.

The motion snaps back to full speed as the second warrior completes her dodge and drives her elbow into the first warrior's chest simultaneously, the two fighters exchanging rapid blade-locked strikes across the carriage roof as the electric sparks shower around them. The camera pulls back to a wide rooftop angle as both warriors simultaneously lock arms, pivot, and drive each other outward over the edge — both bodies leaving the roof in the same moment, tumbling sideways off the carriage and falling through open air toward the river running parallel to the track below, the camera descending with them in a controlled drop, both fighters still gripping their katanas with arms extended toward each other during the two-second fall. Both bodies hit the river surface simultaneously in twin white explosions, and the camera plunges beneath the surface with them — the world going deep blue-green, sunlight filtering down in shafts from above, both warriors already moving through the underwater space toward each other, dark armor trailing bubbles, katanas extended, the fight continuing in the silent slow drift of the river current.

NO MUSIC / NO SFX

Total: 15s / 1 shot / 16:9

中文解說:官方範例:以「Single continuous shot 15s:」開頭,從極低角度起,逐段描述動作與鏡頭。

來源:blog:seedance-prompting-guide

5.9 動畫格式:@image 作首幀與風格參考

範例提示詞(英文原文,逐字引用):

@image is the first keyframe and style reference. Cinematic stylized 3D animation — photorealistic desert environment, stylized characters. Hero: young woman, white braided hair, blue sleeves and leggings, brown leather vest and belt pouch, light build — uses speed and agility. Monster: colossal cosmic entity — massive glowing spherical body radiating neon rainbow energy (green, pink, red, blue, orange), multiple long dark blue tentacles, small vicious face with green glowing eyes and wide mouth, surrounded by swirling dust storm. Setting: vast arid desert — red-brown rocky terrain, massive dust storm wall, dramatic split sky blue and storm grey. High FPS, realistic particle physics.

0–3s: WIDE SHOT from @image. Hero sprints directly at the monster — tiny against its colossal scale. Monster fires a tentacle down like a whip — hero slides under it, the impact craters the desert floor, shockwave of dust and debris. She bounces up, runs along the tentacle as it retracts, reaches the main body. Drives her fist into the glowing surface — rainbow energy repels her, blasts her backward 10 meters skidding across desert sand. She lands, digs in. Looks at her hand — it's glowing faintly. Realizes something.

3–6s: Hero charges again — this time ABSORBING the energy on contact instead of fighting it. Her blue sleeves begin pulsing with absorbed rainbow light. Monster fires two tentacles simultaneously — she grabs one with both hands, swings on it, uses momentum to launch herself at the second, grabs it mid-air. Now holding two tentacles — she pulls them together, ties them in a knot using her whole body as leverage. Monster confused — tentacles tangled. She runs up the knotted tentacles toward the face. Half-second slo-mo — her mid-air between tentacles, rainbow light streaming off her arms, the monster's glowing face filling the sky behind her — SMASH full speed.

6–9s: She reaches the monster's face — drives both glowing hands directly into its eyes. Massive rainbow energy discharge explodes outward — the monster screams, the sound sending visible ripples through the dust storm. It convulses — tentacles flailing wildly, smashing into the desert floor creating craters. She holds on as the face bucks and writhes. The absorbed energy in her arms surges — she releases it all at once directly into the monster's core. Explosion of pure white light from the impact point, rainbow colors fragmenting outward like shattered glass.

9–12s: The monster's rainbow energy begins flickering — unstable. It rears back, swelling larger — about to explode or unleash everything. Hero drops to desert floor, sprints away full speed. The monster's energy builds — visible pressure distorting the air around it, colors strobing. It RELEASES — massive omnidirectional energy shockwave tears across the desert, flattening everything, the dust storm wall blasting apart. Hero dives behind a rocky outcropping — the shockwave passes over, sand and light washing across the entire landscape. Silence.

12–15s: Hero emerges from behind the rock. The monster still floats — but smaller, dimmer, energy depleted. Its tentacles hang limp. It looks at her — green eyes flickering. She walks toward it slowly. Raises one glowing hand — still holding its energy. Holds it out toward the monster. The energy flows back — she returns it. The monster's colors restore softly, gently. It slowly descends toward the desert floor, tentacles settling. They face each other. A moment. Monster turns, drifts away across the desert into the remaining dust. She watches it go. Wind catches her white braid.

Cinematic stylized 3D animation matching @image, photorealistic desert particle simulation, volumetric dust storm, rainbow neon energy VFX, absorbed energy glow on character, realistic sand physics, fast dynamic cuts. 2.35:1, 24fps.

Total: 15s / 1 shot / 16:9

中文解說:官方範例:第一句就聲明「@image 是首幀與風格參考」,再定義動畫風格。

來源:blog:seedance-prompting-guide

5.10 填空模板:角色場景

模板(Template)(官方原文):

@character walks through [setting], [action], camera [move], [lighting], [mood]. SFX: [ambient sound description].

範例提示詞:(此條為官方模板,來源未附對應範例)

中文解說:官方模板(2026-06):角色以 @ 引用,最後以 SFX 寫環境聲。

來源:blog:generating-with-seedance-2-0

5.11 填空模板:產品鏡頭

模板(Template)(官方原文):

@product sits on [surface] in [setting], [lighting], camera [move], [atmosphere]. No people, no text, no logos.

範例提示詞:(此條為官方模板,來源未附對應範例)

中文解說:官方模板:產品鏡以排除句「No people, no text, no logos.」收尾。

來源:blog:generating-with-seedance-2-0

5.12 填空模板:建立鏡頭

模板(Template)(官方原文):

Wide establishing shot of [location], [time of day], [weather], camera [move], [atmosphere]. [Character] enters frame from [direction] and [action].

範例提示詞:(此條為官方模板,來源未附對應範例)

中文解說:官方模板:先寫地點/時間/天氣,再讓角色從指定方向入鏡。

來源:blog:generating-with-seedance-2-0

6. Do / Don't 清單

✅ Do ⛔ Don't
要 4K 選 2.0 fast 模式要 1080p/4K
特效用 [VFX: …] 內嵌 參考圖不標明角色
寫明鏡頭不做甚麼
fast 模式只做草稿

來源:blog:seedance-prompting-guide, skills-catalog

7. CLI 參數表(自動擷取自官方 MODELS.md)

自動解析 cli-models;以 higgsfield model get <id> 取得即時 schema。

seedance_2_0 — Seedance 2.0

flag 必填 預設 可選值
--aspect_ratio false 16:9 auto, 16:9, 9:16, 4:3, 3:4, 1:1, 21:9
--audio-references (or --audio) (0..3) false — UUID or path
--bitrate_mode false standard standard, high
--duration false 5 integer
--end-image (single) false — UUID or path
--generate_audio false true boolean
--genre false auto auto, action, horror, comedy, noir, drama, epic
--image-references (or --image) (repeated) false — UUID or path
--mode false std std, fast
--prompt true — string
--resolution false 720p 480p, 720p, 1080p, 4k
--start-image (single) false — UUID or path
--video-references (or --video) (0..3) false — UUID or path

seedance_2_0_mini — Seedance 2.0 Mini

flag 必填 預設 可選值
--aspect_ratio false 16:9 auto, 16:9, 9:16, 4:3, 3:4, 1:1, 21:9
--audio-references (or --audio) (0..3) false — UUID or path
--bitrate_mode false standard standard, high
--duration false 5 integer
--end-image (single) false — UUID or path
--generate_audio false true boolean
--genre false auto auto, action, horror, comedy, noir, drama, epic
--image-references (or --image) (repeated) false — UUID or path
--prompt true — string
--resolution false 720p 480p, 720p
--start-image (single) false — UUID or path
--video-references (or --video) (0..3) false — UUID or path

8. 待驗證/缺口

來源

詳見同資料夾 sources.md。所有事實存取日期:2026-10-08。